Godot 3.0 Is Working On WebAssembly + WebGL 2.0 Exporting
The open-source Godot game engine continues working towards their 3.0 major release.
Godot developers have published a fresh progress report concerning their latest 3.0 developments.
Godot 3.0 is seeing rewritten import and export workflow handling as their latest accomplishment. Also interesting is they mention a new exporter is being developed for exporting Godot games to WebAssembly and WebGL 2.0.
WebAssembly is the recently-ratified standard for compiling performance-sensitive code to modern web browsers in a cross-browser manner. WebGL 2.0 is also present as the latest graphics API in the latest versions of Chrome and Firefox. Thus Godot being able to target WebAssembly and WebGL 2.0 is a big step forward for allowing more powerful, graphics-intensive games on the web.
Godot developers have published a fresh progress report concerning their latest 3.0 developments.
Godot 3.0 is seeing rewritten import and export workflow handling as their latest accomplishment. Also interesting is they mention a new exporter is being developed for exporting Godot games to WebAssembly and WebGL 2.0.
WebAssembly is the recently-ratified standard for compiling performance-sensitive code to modern web browsers in a cross-browser manner. WebGL 2.0 is also present as the latest graphics API in the latest versions of Chrome and Firefox. Thus Godot being able to target WebAssembly and WebGL 2.0 is a big step forward for allowing more powerful, graphics-intensive games on the web.
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