Godot 3.0 Game Engine Continues Marching Forward With Major Restructuring
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Godot's OpenGL ES 3.0 branch was merged to master, a new memory management architecture was added, resource improvements, better locking, scripting improvements, editor enhancements, and a new audio engine are among the many changes being worked on recently for this next open-source game engine update.
For those wishing to learn more about the latest development activity around Godot 3.0 can read today's development update for more details. Godot 3.0 is expected to be officially released later this year.
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