Godot Engine 2.1 Released, Focuses On Usability Improvements
Version 2.1 of the Godot Engine, a cross-platform 2D/3D game engine that was opened up back in 2014, is now available.
Godot 2.1 development was focused around usability improvements in large part. The project's release announcement explained, "This release marks the conclusion of a series focusing on usability improvements. We have listened to and worked with our awesome community to make Godot one of the easiest game development environments to use. Our goal is and will always be to aim for the top in the ease of use vs power ratio."
Godot 2.1 features a new asset sharing platform, a new plugin API, dynamic font support, fully-internationalized editor UI, live script editing, HiDPI/retina support, improved asset pipeline, and much more.
Game developers can learn more about this 2D/3D engine via GodotEngine.org.
Godot 2.1 development was focused around usability improvements in large part. The project's release announcement explained, "This release marks the conclusion of a series focusing on usability improvements. We have listened to and worked with our awesome community to make Godot one of the easiest game development environments to use. Our goal is and will always be to aim for the top in the ease of use vs power ratio."
Godot 2.1 features a new asset sharing platform, a new plugin API, dynamic font support, fully-internationalized editor UI, live script editing, HiDPI/retina support, improved asset pipeline, and much more.
Game developers can learn more about this 2D/3D engine via GodotEngine.org.
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