Godot 2.0 Is Out, But Godot 3.0 Will Be Even More Exciting

Written by Michael Larabel in Linux Gaming on 23 February 2016 at 07:07 AM EST. 8 Comments
LINUX GAMING
Godot, the cross-platform game engine that was open-sourced two years ago, is up to version 2.0.

Godot 1.0 was released just over one year ago while out today is the big 2.0 release. Godot 2.0 features improved scene instancing, a new text-based scene format, Opus audio format support, improved gamepad support, new editor features, and other improvements.

More details on today's Godot 2.0 engine release can be found via GodotEngine.org.

In an email to Phoronix, lead developer Juan Linietsky also talked about some of what's coming down the pipe, "This version focuses mainly on usability changes and a very improved user interface. Version 2.1 will continue with such changes and finally for 3.0 we will work on a modern renderer more similar to Unreal Engine."
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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