Godot 2.0 Is Out, But Godot 3.0 Will Be Even More Exciting
Godot, the cross-platform game engine that was open-sourced two years ago, is up to version 2.0.
Godot 1.0 was released just over one year ago while out today is the big 2.0 release. Godot 2.0 features improved scene instancing, a new text-based scene format, Opus audio format support, improved gamepad support, new editor features, and other improvements.
More details on today's Godot 2.0 engine release can be found via GodotEngine.org.
In an email to Phoronix, lead developer Juan Linietsky also talked about some of what's coming down the pipe, "This version focuses mainly on usability changes and a very improved user interface. Version 2.1 will continue with such changes and finally for 3.0 we will work on a modern renderer more similar to Unreal Engine."
Godot 1.0 was released just over one year ago while out today is the big 2.0 release. Godot 2.0 features improved scene instancing, a new text-based scene format, Opus audio format support, improved gamepad support, new editor features, and other improvements.
More details on today's Godot 2.0 engine release can be found via GodotEngine.org.
In an email to Phoronix, lead developer Juan Linietsky also talked about some of what's coming down the pipe, "This version focuses mainly on usability changes and a very improved user interface. Version 2.1 will continue with such changes and finally for 3.0 we will work on a modern renderer more similar to Unreal Engine."
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