Improving GPU Texture Compression
Rich Geldreich, the compression expert formerly employed by Valve and now working for Unity, has written a blog post covering the future of GPU texture compression.
Rich has been back to writing a number of new posts about compression and his most recent one was a piece last night on the future of GPU texture compression.
His post covers the different ways of creating DTXc GPU textures as well as some new ways, plus another option that will hopefully become viable in the future as the best way forward. If you are interested in GPU texture compression, go read his blog post.
Rich has been back to writing a number of new posts about compression and his most recent one was a piece last night on the future of GPU texture compression.
His post covers the different ways of creating DTXc GPU textures as well as some new ways, plus another option that will hopefully become viable in the future as the best way forward. If you are interested in GPU texture compression, go read his blog post.
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