ET: Legacy Continues Making Progress On Free, Modern Art Assets For Enemy Territory

Written by Michael Larabel in Linux Gaming on 3 December 2016 at 10:58 AM EST. 2 Comments
While there are many open-source game engines these days, many of which were formerly closed-source/commercial engines, one of the big bottlenecks for community-driven game projects continue to be on the art assets/models and/or their reliance upon the commercial game assets for game engines that were later opened up. ET: Legacy continues making progress on free, modernized assets inspired off the original Wolfenstein Enemy Territory game.

ET: Legacy for years has been revising the ioquake3-based engine used by Enemy Territory and adding new features and even an OpenGL 3 renderer while currently ET: Legacy is bound to using the original game assets for the game that are protected by an EULA. But recently they have been working to recreate new assets that are modern and can be freely redistributed.

A before/after example, courtesy of the project, of the new asset development being done by ET: Legacy

The ET: Legacy crew has been sharing some teasers the past few months of their work on new art assets while on Friday they shared a big update on their recreation of ET's "Bergen" map. They are doing quite an accurate job recreating the original content of Enemy Territory while having some visual improvements and some usability improvements to the map/game-play too.

Those wanting to see more original/new screenshots and other information can read this ModDB entry. Artists and open-source developers interested in getting involved in this open-source Wolfenstein Enemy Territory compatible game can visit for more information.
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