DXVK 1.5.1 Released With D3D9 Performance Improvements, Many Game Fixes

Written by Michael Larabel in Linux Gaming on 9 January 2020 at 03:13 PM EST. 9 Comments
DXVK 1.5.1 is out today as the latest feature update for this project implementing Direct3D 9/10/11 over Vulkan for faster Wine/Proton Linux gaming performance. This is the first update since the big DXVK 1.5 release that integrated D9VK for D3D9 support.

Highlights of DXVK 1.5.1 include:

- Direct3D 9 performance improvements as well as improved depth bias support, which should fix rendering issues in many games. There is also Direct3D 9 crash fixes and other improvements.

- Tweaking the number of threads used for pipeline complication for dealing with "common" 6 and 8 core systems of today while allowing newer CPUs with 12+ threads to use more during the compilation phase.

- Game specific fixes for GTA V, Halo CE, Need for Speed: Carbon, Risen 2, Sims 4, Trackmania Forever, and Vampire The Masquerade: Bloodlines.

More details on DXVK 1.5.1 via the release announcement on GitHub. Hopefully this will be rolling out with a new Steam Play update shortly.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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