AMDVLK Driver Gets Fixed For Rise of the Tomb Raider Using Application Profiles

With the latest AMDVLK/XGL source code as of today, the GPU hang issue for Rise of the Tomb Raider should now be resolved.
It's fixed by adding an application/game-specific workaround to the driver. It's checking for Rise of the Tomb Raider and then enabling the on-chip geometry shader support (-disable-gs-onchip=0) for its LLVM Pipeline Compiler.
The workaround can be found here. At least with no more hangs expected, I'll work on delivering some RADV vs. AMDVLK benchmarks for this latest high profile Linux game port.
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