AMD Releases HIP RT 2.2 With Multi-Level Instancing
AMD's GPUOpen crew today released HIP RT 2.2 as the newest version of this ray-tracing library for HIP.
The big new feature with AMD HIP RT 2.2 is adding support for multi-level instancing, which becomes important for rendering larger scenes while being constrained by the available video memory.
AMD engineers have also been working to get the PBRT-v4 ray-tracer running on AMD GPUs. With their PBRT-v4 fork they have now managed to successfully get the popular Disney Moana Island Scene rendered using HIP RT with a Radeon PRO W7900 graphics card:
HIP RT 2.2 also brings compaction for geometry and scenes, optimized construction speed, and other optimizations.
Downloads and more details on the HIP RT 2.2 release via GPUOpen.com.
The big new feature with AMD HIP RT 2.2 is adding support for multi-level instancing, which becomes important for rendering larger scenes while being constrained by the available video memory.
AMD engineers have also been working to get the PBRT-v4 ray-tracer running on AMD GPUs. With their PBRT-v4 fork they have now managed to successfully get the popular Disney Moana Island Scene rendered using HIP RT with a Radeon PRO W7900 graphics card:
HIP RT 2.2 also brings compaction for geometry and scenes, optimized construction speed, and other optimizations.
Downloads and more details on the HIP RT 2.2 release via GPUOpen.com.
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