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I think what really changed here compared to 20 years ago are the applications. They are optimized to perform well on current systems, not on those GPUs...
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It is actually designed for the opposite. Indeed, you need to have some large inner loops, but SVE is made for speculative vectorization. However it is...
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> - Threaded OpenGL for the Intel i965 Mesa driver.
AFAIK no. This patch was not merged.
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degasus replied to More Intel ARB_gl_spirv Code Lands In Mesa, But Still Not Ready To Finish Up OpenGL 4.6in Intel LinuxMichael, have you seen that also the SIMD32 patches were merged? I'm waiting for some performance results
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Has anyone tried to get this image on the shield android TV? The bootloader is open, and you can even just push a kernel without overwriting the NAND...
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That is the reason why it is dropped. SNA is by far faster than glamor, both in GPU time and in CPU overhead. But it is still an acceleration for X11...
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SNA accelerates xrender, which will hopefully be deprecated soon together with xwayland. Performance critical applications should avoid X in the long...
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I don't think so. Only the iterative way of thinking matters for most programming tasks. And I'm pretty sure it's easy to get hired if you've prooven...
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This series isn't finished nor does it has any reviewings. @Michael: Did you see http://lists.freedesktop.org/archive...cember/102178....
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To be honest, is adding GL_INTEL_map_texture to mesa more complex? So all applications could use this way to stream textures.
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You did miss UBO support: http://cgit.freedesktop.org/mesa/mes...46dad478d0680a
Now imirkin is playing with...
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Depends on what you mean with "good". It's likely neither fast nor feature complete with the host, but it sounds like a nice way to get a portable...
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