Then you get other issues, like for example with task based libraries. (HPX)
Where you will "dirty" up all threads in no time if you happen...
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NGG on Vega is broken in silicon or facing the mining rush bullshit they decided to only implement it if that would have crashed early one. Now they would...
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So just TLB cache optimization. Do you cut down big page entries that are in use if you start to run low on memory?
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He is talking about all the function definitions for OpenGL. And SDL only has a very limited set of them so you end up using some other OpenGL library...
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The library uses a BSD style license. So basicly you can do anything with this code or the binarys as long as you include that license file.
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