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That's not really the case. While the project started as fork of Cry engine, you'll find very little of CryEngine in the current O3DE. Whole systems have...
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I can't take your opinion seriously because of your obvious bias and the fact that you think Fyrox, O3DE, and Ogre3D are in the same category.
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When I talk about flexibility, I am talking about how feasible it is to replace or extend parts of the engine. While it is possible to replace and extend...
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It fits in where you want an engine that is usable for AAA development and is liberally licensed.
While it still has a little CryEngine heritage,...
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O3DE already supported DX without Microsoft's involvement (https://github.com/o3de/o3de/tree/de.../Atom/RHI/DX12). Also, if you're a serious...
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First link shows references to dead/incomplete projects and the tps demo which is known to perform badly.
With all those games on the second...
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I haven't checked those particular softwares. However, it could mean that Vulkan is implemented poorly there. If you try to use Vulkan like you use older...
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The effort to enable Vulkan in Godot started more than 2 years ago: https://godotengine.org/article/vulk...gress-report-1
Even before then,...Last edited by jayrulez; 18 July 2021, 05:32 PM.
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It is a lot larger than Godot(codebase, exported games).
The binaries are huge. If you're compiling it yourself then expect to spend at least 90...Last edited by jayrulez; 16 July 2021, 10:06 PM.
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4 pages of banter about licenses. Not a single post discussing the functionality of the engine. Why did I expect anything different from Phoronix for...
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At this rate he will be just 1 release behind Linux and from there it will be up to him whether he will want to track the linux development branch w.r.t...
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