Basically, there are two approaches to emulation: high-level emulation (HLE) and low-level emulation (LLE).
High-level emulation basically...
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Android devices support Opus natively as of Lollipop (see http://developer.android.com/about/v.../lollipop.html and http://developer.android.com/...
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Yeah, maybe on paper. In practice, NVIDIA's OpenCL implementation still only supports OpenCL 1.1, and has plenty of longstanding bugs and limitations...
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Because it's the only really portable API to take advantage of GPUs and accelerators? What are you suggesting people use instead?...
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Because of its simplicity, portability, and clean code, NetBSD is used heavily in embedded development. Pretty much any Apple embedded device (Time Capsule,...
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My guess is that means that the front-end code is done and works on a reference implementation (softpipe or llvmpipe). Probably a bit more work needs...
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The xlib backend rasterizes on the CPU, but uses the GPU (via XRender and EXA) for filling, copying, and compositing (which tend to be more frequent operations)....
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