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How is it problematic? Unless you're talking about benchmarks, it's pretty normal for an engine to choose different code-paths for different hardware...
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It's amazing to see people spitting out bullshit with such words that almost make it look that they're audio engineers!
Audio latency is...
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Resampling is unavoidable, either in software or hardware. Since hardware resampling (multichannel) is not that common, software resampling is the obvious...
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It's true, but making it more efficient enables more hardware to emulate it better. More and more weak computers (comparatively to modern desktops) are...
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I can't help but notice how you're complaining about hype around Vulkan getting tiresome while not being tired of beating on pulseaudio. Maybe you're...
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I don't think you can have many cross-vendor similarities (that can take meaningful advantage of code sharing) in a vulkan implementation. What do you...
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Nobody said that lower CPU overhead comes at the expense of 4k performance.
One of the major advantages of using Vulkan is the lower CPU...
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This is 1000x better than:
Code:struct VkPRSROAMD
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Please note that I never said that ALSA can't do any of those things; I just said that pulse does it. And it must do it to be fully integrated.
...
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You must not forget that we're talking about an audio server here. Keeping it simple isn't really that easy. The program must:
- manage multi-channel...Last edited by mdias; 28 April 2016, 05:43 AM.
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I am amazed at the rate the graphics stack on linux is improving. To remember where we were just 2 years ago and where we are now. nVidia delivering on...
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Only benchmarking can tell. Remember that you're using less memory (therefore less memory bandwidth) and now you can put more stuff on the caches....
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WebAssembly is about getting rid of workarounds. If we accept "supports X with wrappers" we're down to square one; I mean, after all C++ code...
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Yes, because using LLVM to compile into a new kind of assembly for the web shouldn't be called "WebAssembly".
There's...
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