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They're very, very different. vkd3d-proton work started long before it got officially renamed as it became obvious that merging upstream was not happening...
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This isn't related, he's using vkd3d-proton in these videos not the upstream vkd3d. vkd3d can't run any of those games.
I'm...Last edited by Vash63; 22 September 2020, 06:08 AM.
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You act like this developer didn't know what he was doing... Josh Ashton is the developer of d9vk and thus the d3d9 backend of DXVK itself. I'm not sure...
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Not true. dxvk-native is a thing, though it mostly dropped off due to lack of developer interest.
https://github.com/Joshua-Ashton/dxvk-...
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My guess is 2022. Over the next year or so I expect Proton to become stable and officially supported, SteamVR for Linux to leave beta and SteamOS 3.0...
- 4 likes
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I know it has pulseaudio sink support, but is this at a point yet where you can just install it and change a few settings and have it fully replace the...
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The fullscreen exclusive enhancements are for Windows, they use the same notes here as the Vulkan developer drivers are released together.
- 1 like
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Thanks for taking another look, sorry if I came off harsh but it's just a bit frustrating to see something that's been going on so long....
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Negative, I reported this to webcompat and they located the issue - it appears that the website openbenchmarking.org is doing a user agent sniff and sending...
- 1 like
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See below
https://www.pcworld.com/article/3397...moving-up.html[/QUOTE]
Negative, I reported this to webcompat and they located...
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I didn't know the graphs worked properly in Chrome, I figured the site was just a bit broken on mobile. Noticed that for a while though.
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Wasn't that in the context of Tegra though, which has actually been in good shape for a long time now?...
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