Thanks for all these examples!
One more comment on shader caches: It *can* play a role even if no caches exist when starting the application....
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Wow, that’s a large difference. Do you remember the games you tested? I’d be interested in testing as well.
Also, when did you run these tests?...
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I’ve been using ROCm on RDNA for nearly a year now without many problems. Also tried RDNA 2 and it worked fine there. I just ran a few OpenCL samples...
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