Announcement
Collapse
No announcement yet.
Search Result
Collapse
50 results in 0.0332 seconds.
Keywords
Members
Tags
-
It's even worse than you think. Feral explained it at some point. The Windows multiplayer doesn't actually synchronise the position of units over the...
- Likes 1
-
Is there a reference with all of these Spectre/Meltdown patches disabled? On a home/gaming system I'd rather have the performance than a few patches that...
Leave a comment:
-
X-Plane has always been heavily CPU bound and threading is still somewhat limited. Threading is currently implemented for scenery loading and processing...
- Likes 2
Leave a comment:
-
No it can't. The stupid multiplayer code requires things to be so exactly the same, that only the exact same binary will work. I'm sure Feral tried to...
Leave a comment:
-
That was for Shogun 2. Presumably they didn't change the multiplayer code for the Mac port because they could never make it work with Windows anyway....
Leave a comment:
-
You appear to be on a personal vendetta to blame Feral for this. Even though it has been explained many times that the problem lies with the original...
- Likes 2
Leave a comment:
-
Kudos for the demonstration in ignorance.
Fortran is still very big. Especially in areas of science where codebases are used that have been...
- Likes 7
Leave a comment:
-
Reports from under a month ago say that Windows doesn't have it either....
Leave a comment:
-
Does that also mean that they finally added support for G-Sync to Vulkan?
Leave a comment:
-
Good thinking! Could still be DoW3 on Vulkan though. Which is (to me anymay) the most reasonable explanation for the cryptic radar hint....
- Likes 1
Leave a comment:
Bottom Ad
Collapse
Leave a comment: