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Intel's Vulkan Driver Should Be Merged Into Mainline Mesa Very Soon

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  • Intel's Vulkan Driver Should Be Merged Into Mainline Mesa Very Soon

    Phoronix: Intel's Vulkan Driver Should Be Merged Into Mainline Mesa Very Soon

    Intel developers are planning to merge their branched version of Mesa with their Vulkan graphics driver into mainline Mesa in just a matter of days...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Do we know if there Is there any plans for a Vulkan driver on the radeonsi and nouveau side of things?

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    • #3
      With Vulkan being much closer to the metal than OGL is it able to be shared in a similar way to how Mesa functions, either in the Gallium sense or the older sense?
      Last edited by SpyroRyder; 06 April 2016, 09:49 AM.

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      • #4
        Originally posted by LeJimster View Post
        Do we know if there Is there any plans for a Vulkan driver on the radeonsi and nouveau side of things?
        AFAIK the AMD Vulkan driver is still supposed to be open-sourced eventually. I don't know about NVIDIA though …

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        • #5
          Originally posted by SpyroRyder View Post
          With Vulkan being much closer to the metal than OGL is it able to be shared in a similar way to how Mesa functions, either in the Gallium sense or the older sense?
          Just a guess, but it is probably something like this:
          GL API -> state tracker -> driver and glsl -> nir
          Vulkan API -> driver and spirv -> nir

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          • #6
            I think the shader compiler can be shared by all drivers - pre-compiled shaders can also be distributed by games too

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            • #7
              Originally posted by FireBurn View Post
              I think the shader compiler can be shared by all drivers - pre-compiled shaders can also be distributed by games too
              Nvidia developer during GDC Vulkan session expressed that that's their huge desire that game could start to ship with precoimpiled IR of shaders. Would help everyone a big deal.

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              • #8
                Originally posted by LeJimster View Post
                Do we know if there Is there any plans for a Vulkan driver on the radeonsi and nouveau side of things?
                AMD Vulkan driver will be open sourced eventually as we know. It most likely won't be part of RadeonSI Mesa project, as it seems to be separate thing. That doesn't change things much for users though, just an extra package to install.

                As for Nouveau - I suspect they will want their OpenGL to get working first before worrying about Vulkan access. But who knows, there's maybe some bright youngster who will just want to kick things off and we will see something sooner.

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                • #9
                  Anybody knows what chipsets will be supported?

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                  • #10
                    Originally posted by kokoko3k View Post
                    Anybody knows what chipsets will be supported?
                    Haswell+

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