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Divinity: Original Sin EE Debuts For Linux, Warns Of Possible Driver Issue

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  • Divinity: Original Sin EE Debuts For Linux, Warns Of Possible Driver Issue

    Phoronix: Divinity: Original Sin EE Debuts For Linux, Warns Of Possible Driver Issue

    The enhanced edition of Divinity: Original Sin, a fantasty RPG video game originally funded through Kickstarter, is now available for Linux...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    This looks promising actually. Might even get it after payday.

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    • #3
      It will probably show up soon on gog.com too. If you prefer a DRM-free version.

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      • #4
        Heh if Linux has much more games like this, with in house support, in house engine... instant buy for me

        Or maybe i will wait for GoG version this time too

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        • #5
          A little conflict, I don't think any ATi cards with OGL4 support even exist. How did they manage to make an actual game?

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          • #6
            Originally posted by eydee View Post
            A little conflict, I don't think any ATi cards with OGL4 support even exist. How did they manage to make an actual game?
            Maybe there is some backwards compatibility for that edge case?

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            • #7
              Originally posted by eydee View Post
              A little conflict, I don't think any ATi cards with OGL4 support even exist. How did they manage to make an actual game?
              what?!

              Catalyst support opengl 4.5 (https://www.phoronix.com/scan.php?pa...yst-OpenGL-4.5) and even the open source drivers have full opengl 4.1, with many of the higher opengl levels features already implemented! (http://mesamatrix.net/)

              Also, catalyst drive have bugs, but many games also have problem with catalyst drivers because they are less permissive about errors and more standard oriented, where nvida is usually more permissive and more opengl extensions oriented. At least in this case, they agree that the problem is in their code (probably some opengl code shortcut that nvidia accepts, but catalyst don't). I, at least, like honest developers and they will for sure get my money for that!

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              • #8
                Originally posted by eydee View Post
                A little conflict, I don't think any ATi cards with OGL4 support even exist. How did they manage to make an actual game?
                Radeon HD 5000 series was still under the ATI brand and supports OpenGL 4

                @higuita
                Since the 6000 series every AMD card is using the AMD brand, and not ATI, I think that's what he means with his sentence.

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                • #9
                  I'm guessing he meant ATI cards stopped around 2006 when AMD bought it.

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                  • #10
                    Maybe eydee means "ATI" vs "AMD", since all the cards after 2006 were AMD cards. None of our hardware from 2006 supports GL4.

                    EDIT - nope, it's not that either. As ObiWan said, we maintained the ATI brand until 2010, and so a lot of "ATI" cards support GL 4.1 with both open and closed drivers. So I don't understand the statement either.
                    Last edited by bridgman; 23 December 2015, 04:05 PM.
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