Announcement

Collapse
No announcement yet.

NVIDIA 460.27.04 Linux Beta Driver Has Ray-Tracing, Many Other Changes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • NVIDIA 460.27.04 Linux Beta Driver Has Ray-Tracing, Many Other Changes

    Phoronix: NVIDIA 460.27.04 Linux Beta Driver Has Ray-Tracing, Many Other Changes

    Timed with the expanded Vulkan ray-tracing resources available today, NVIDIA has released their first Linux driver beta in the R460 series as the eventual successor to the current 455.xx series...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Does the new series work with unified memory / CUDA and the newer kernels (GPL conflict)?

    Comment


    • #3
      Originally posted by sdack View Post
      Does the new series work with unified memory / CUDA and the newer kernels (GPL conflict)?
      Drivers 455.45.01 were released a few weeks ago and they are fully compatible with kernels 5.9 and 5.10.

      Comment


      • #4
        Quake II RTX released with support for Khronos Raytracing API
        https://store.steampowered.com/news/...97291402265206
        This patchset will move Q2RTX to use VK_KHR_ray_tracing. I'm making this as a draft PR because it has a dependency on #72 being merged in and the extension is currently provisional/beta [and probab...

        Comment


        • #5
          Still no support for VK_VALVE_mutable_descriptor_type

          Discover & share this Animated GIF with everyone you know. GIPHY is how you search, share, discover, and create GIFs.
          Last edited by doublez13; 15 December 2020, 11:49 AM.

          Comment


          • #6
            Originally posted by Timalex View Post
            Quake II RTX released with support for Khronos Raytracing API
            https://store.steampowered.com/news/...97291402265206
            https://github.com/NVIDIA/Q2RTX/pull/73
            Actually https://github.com/NVIDIA/Q2RTX/comm...acacfe72eff3e1 this is the one that implements it.

            The code supports both legacy NV extension and KHR final extension. They will probably remove the legacy NV support eventually, but first all users need to update their drivers, and that can take some time, especially as the new drivers are still in beta.

            Now the ball is in AMD and Intel hands. It is probably very close in Mesa for both Intel/anv and AMD/radv in terms of support, but still probably 2+ months away. Some pieces are already landing, especially for Intel.

            I don't know if AMDVLK has any plans for RT support. AMDVLK just got new release yesterday with VK_EXT_shader_terminate_invocation , VK_KHR_fragment_shading_rate, which is cool , but no hints when the RT will land.

            Comment


            • #7
              True that. The implementation is referenced at the end of the pull request as well. Figured it gave some more context.

              Yes, it's likely they'll remove it since they already prefer the Khronos implementation by default now.

              Hopefully AMD will implement it just in time for use when the RX 6000 series becomes readily available.

              Comment


              • #8
                Originally posted by birdie View Post

                Drivers 455.45.01 were released a few weeks ago and they are fully compatible with kernels 5.9 and 5.10.
                How did they achieve that? o-o

                Comment


                • #9
                  Originally posted by tildearrow View Post

                  How did they achieve that? o-o
                  I don't think that GPL thing was an issue, only thing that changed was that sometimes tained flag wasn't properly set, but that shouldn't affect how it runs, I bet something else was real issue.

                  Comment


                  • #10
                    Originally posted by tildearrow View Post

                    How did they achieve that? o-o
                    It was time travel but that's a secret. Don't tell anyone.

                    Comment

                    Working...
                    X