Announcement

Collapse
No announcement yet.

NVIDIA Releases Yet Another Linux Driver

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • NVIDIA Releases Yet Another Linux Driver

    Phoronix: NVIDIA Releases Yet Another Linux Driver

    It was just yesterday that NVIDIA released four new Linux drivers, but today they have pushed out a fifth proprietary Linux driver update. Yesterday one of their drivers released was version 180.25, which brought a host of VDPAU fixes and new GPU support, but replacing that is now 180.27. The NVIDIA 180.27 x86/x86_64 display driver for Linux brings OpenGL 3.0 support for the GeForce 8 series and later...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Great driver, works perfectly for me right now .

    Code:
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce 9600 GT/PCI/SSE2
    OpenGL version string: 3.0.0 NVIDIA 180.27
    OpenGL shading language version string: 1.30 NVIDIA via Cg compiler
    OpenGL extensions:
        GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
        GL_ARB_draw_instanced, GL_ARB_fragment_program, 
        GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
        GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
        GL_ARB_framebuffer_object, GL_ARB_geometry_shader4, GL_ARB_imaging, 
        GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
        GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, 
        GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, 
        GL_ARB_shader_objects, GL_ARB_shading_language_100, 
        GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
        GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
        GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
        GL_ARB_texture_env_dot3, GL_ARB_texture_float, 
        GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
        GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_transpose_matrix, 
        GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, 
        GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
        GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
        GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, 
        GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
        GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
        GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_bindable_uniform, 
        GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
        GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
        GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
        GL_EXT_framebuffer_object, GL_EXTX_framebuffer_mixed_formats, 
        GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
        GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
        GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
        GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
        GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
        GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
        GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, 
        GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
        GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
        GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
        GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, 
        GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
        GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
        GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
        GL_EXT_texture_swizzle, GL_EXT_texture_shared_exponent, 
        GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
        GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
        GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, 
        GL_NV_depth_buffer_float, GL_NV_conditional_render, GL_NV_depth_clamp, 
        GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer, 
        GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, 
        GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, 
        GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float, 
        GL_NV_light_max_exponent, GL_NV_multisample_coverage, 
        GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
        GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, 
        GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, 
        GL_NV_register_combiners, GL_NV_register_combiners2, 
        GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, 
        GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, 
        GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, 
        GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_array_range, 
        GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
        GL_NV_vertex_program2, GL_NV_vertex_program2_option, 
        GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, 
        GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
        GL_SUN_slice_accum

    Comment

    Working...
    X