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Various Vulkan Ray-Tracing Efforts, Including A Rust-Written Ray-Tracer

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  • Various Vulkan Ray-Tracing Efforts, Including A Rust-Written Ray-Tracer

    Phoronix: Various Vulkan Ray-Tracing Efforts, Including A Rust-Written Ray-Tracer

    Given all the interest in ray-tracing and related announcements for Windows from last month's Game Developers Conference, I decided to spend some time on this holiday weekend looking at some of the Vulkan ray-tracing projects...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    It would be so sick if ray tracing hardware was to use distance field as it's rendering primitive ,it could still happen

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    • #3
      Originally posted by GunpowaderGuy View Post
      It would be so sick
      Why would it be ill ? Does it end up with a virus ?

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      • #4
        Rust is probably going to get a lot more attention in this area once SIMD support lands in stable within the next Rust release.

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        • #5
          Also, can be mentioned https://github.com/trungtle/TLVulkanRenderer

          I'm developer of satellite-oem (now satellite-vk-oem)

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