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shmerl replied to 20-Way NVIDIA GeForce / AMD Radeon GPU Comparison For Rise of The Tomb Raider On Vulkan/Linuxin Linux GamingGood question, I have no idea. It would be quite convoluted if the game is using DX11 design retrofitted into DX12, and then Feral's wrapper would translate...Last edited by shmerl; 04-19-2018, 02:09 PM.
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Good to know. I've just ordered 2700X in hope it would actually fix the freezing bug I have with 1700X that required disabling package C6 states to work...
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shmerl replied to 20-Way NVIDIA GeForce / AMD Radeon GPU Comparison For Rise of The Tomb Raider On Vulkan/Linuxin Linux GamingYou can probably deduce it from the binary and function names that you can extract from it. I don't have the game, so can't check....
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shmerl replied to 20-Way NVIDIA GeForce / AMD Radeon GPU Comparison For Rise of The Tomb Raider On Vulkan/Linuxin Linux GamingIs it translating D3D11 → Vulkan or D3D12 → Vulkan? Rise of The Tomb Raider supports both D3D11 and D3D12.
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Did you make any tests with X370 motherboards for that purpose?...
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That doesn't answer my question, whether it's a problem with amdvlk, or with dxvk itself....
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amdvlk never worked with dxvk for me. Is it a driver bug, or dxvk is doing something incorrectly?
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Focused means reworking the UI. That's the point. The foundation of KDE are light years ahead of Gnome ones....
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