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Good question, I have no idea. It would be quite convoluted if the game is using DX11 design retrofitted into DX12, and then Feral's wrapper would translate...Last edited by shmerl; 04-19-2018, 02:09 PM.
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Good to know. I've just ordered 2700X in hope it would actually fix the freezing bug I have with 1700X that required disabling package C6 states to work...
- 23 posts
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You can probably deduce it from the binary and function names that you can extract from it. I don't have the game, so can't check....
- 4 posts
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Is it translating D3D11 → Vulkan or D3D12 → Vulkan? Rise of The Tomb Raider supports both D3D11 and D3D12.
- 2 posts
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Did you make any tests with X370 motherboards for that purpose?...
- 14 posts
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Focused means reworking the UI. That's the point. The foundation of KDE are light years ahead of Gnome ones....
- 38 posts
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I quite like the graphs, because they show change over time (which you can align to different things happening in your test). But simple HUD is surely...
- 12 posts
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I still hope someone will make a radv HUD, or even generic Vulkan layer HUD that would work with any driver.
- 12 posts
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