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Why not tell the developer, he's probably unaware of this, I'm sure he'll listen to your wise conclusion.
Edit: I noticed it's just a few hundred LOCs, I thought it would take at least a few thousand.
It is not really a virtual file-system, that would be bloat (hence the joke). It is really just an new index over data already availble (the install path). As such it is very little code, but also not a virtual file-system.
So, they're making things more efficient by doing path-mapping tricks in memory instead of expensive disk activity (in the form of unnecessary file copies), and you're calling that bloat?
It is not really a virtual file-system, that would be bloat (hence the joke). It is really just an new index over data already availble (the install path). As such it is very little code, but also not a virtual file-system.
I think you buried the lead here. They're talking about implementing modules in C++. That's huge.
Thats not actually not new news unless you missed some previous news stories. Modules, as opposed to tons of header files, are on the white board for the next C++ Spec update
All opinions are my own not those of my employer if you know who they are.
Thats not actually not new news unless you missed some previous news stories. Modules, as opposed to tons of header files, are on the white board for the next C++ Spec update
That sentence was a grammatical nightmare... Lets try this again.
Unless you've missed a few headlines, that is not actually 'new' news. Modules are supposed to a part of the next C++ Spec update, pdf on them here: http://llvm.org/devmtg/2012-11/Gregor-Modules.pdf
All opinions are my own not those of my employer if you know who they are.
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