Why is SMHasher sha3-256 twice in the detailed results?
Results (note smhasher sha3-256 and farmhash128 repeated): https://openbenchmarking.org/result/2404242-NE-GCC14AMDR04&sgm=1&swl=1&sgm=1&swl=1&ppt=D&sgm=1&sw l=1&ppt=D&sgm=1&swl=1&ppt=D&sgm=1&swl=1&ppt=D
There seems to be a very wide spread between two same named results — do these use different parameters or different data? https://openbenchmarking.org/result/2404242-NE-GCC14AMDR04&sgm=1&swl=1&sgm=1&swl=1&ppt=D&sgm=1&sw l=1&ppt=D&sgm=1&swl=1&ppt=D&sgm=1&swl=1&ppt=D&sgm= 1&swl=1&ppt=D&oss=smhasher
GCC 14 vs. LLVM Clang 18 Compiler Performance On Fedora 40
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Apart from open source games, nevertheless it would be relevant running a commercial heavy game on wine, when it's compiled using both gcc and clang.
Then you will see how much the compiler affects the wine layer performances.
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Originally posted by avis View Postugv266 is something I mentioned myself
and indeed nobody uses it
[*]Every Phoronix user has shat on VVC
For you the only relevant codecs are VP8, VP9 and AV1.
[*]vvenc is both a ton faster (several times) and produces higher quality output, there's no point in using an all-around inferior tool for the job.[*]It's dead, abandoned and unsupported.
Senseless statements, zero argumentation from you.
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Originally posted by brad0 View Post
Easy enough to build on your own.
Code:wget -qO- https://apt.llvm.org/llvm.sh | bash -s - 19 all # or 'sudo bash' for non-root
Code:apt update && apt install -y wget lsb-release software-properties-common gnup
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Originally posted by Anux View PostExactly the places that you avoid looking because the results are an inconvenience for your strange argumentation. Kvazaar ugv266
How do you know that no one uses it? Are you working for the NSA?
How do I know no one uses it?- Every Phoronix user has shat on VVC and all other patented codecs non-stop. For you the only relevant codecs are VP8, VP9 and AV1.
- vvenc is both a ton faster (several times) and produces higher quality output, there's no point in using an all-around inferior tool for the job.
- It's dead, abandoned and unsupported.
Senseless statements, zero argumentation from you. Goodbye.Last edited by avis; 25 April 2024, 05:00 PM.
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Originally posted by avis View PostUm, where?
What's the practical use of seeing the results of something that absolutely nobody uses?
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Although those benchmarks are a nice start, we need to see the effects of LTO, graphite vs poly etc. PGO and bolt, albeit useful, are too much of a hassle, since they are not just a flag.
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Originally posted by Anux View PostGood we have 2 OS compilers sort of competing with each other, more benefits and choices for us.
Since we see up to 5% difference in video codecs it certainly is valuable to compare them and assembly clearly isn't the only relevant factor.
SVT-AV1: ~2%
x265: ~2%
ugv266 is a dead encoder without too much assembly where yeah, up to 5%, but no one cares. VVC is hated and destroyed here on Phoronix, why would you use it? vvenc is tons better, why would you use ugv266?
What's the practical use of seeing the results of something that absolutely nobody uses? It's like the dude earlier in the thread who requested ages old Quake and Doom games to be tested. Why? This will extremely unlikely to translate to any modern workloads.Last edited by avis; 25 April 2024, 05:55 AM.
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