Originally posted by vladpetric
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GCC 14 vs. LLVM Clang 18 Compiler Performance On Fedora 40
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Last edited by swastika; 24 April 2024, 02:11 PM.
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Originally posted by swastika View Post
Quake and Doom are not horribly coded nor are they entirely GPU bound. It is valid to use them as a test case.
Doom 2 runs at ~3000fps and Quake 3 runs at ~1500fps, so what are you trying to find out and how this information is applicable to the average user?
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Originally posted by vladpetric View Post
I have filed performance bug reports a long time ago (for both gcc and clang) and they were more-or-less ignored. Kindly let me know if this time it'd be different ...
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Originally posted by avis View Post
Are you talking about Quake 3 and Doom 2, because AFAIK there's nothing more recent which is open source.
Doom 2 runs at ~3000fps and Quake 3 runs at ~1500fps, so what are you trying to find out and how this information is applicable to the average user?
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Originally posted by avis View PostDoom 2 runs at ~3000fps and Quake 3 runs at ~1500fps, so what are you trying to find out and how this information is applicable to the average user?
If average users read Phoronix, is another question.
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Originally posted by avis View PostNot a lot of sense in comparing video codecs because they include hand written assembly for most important/heavy parts of processing, so the compiler's role is quite minimal.
SMHasher SHA3-256 could be sped up on GCC a lot: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=113235
No fix is proposed just yet.
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Originally posted by vladpetric View Post
For ICEs and bad output, I agree. Not so for performance bugs in my experience.
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Originally posted by carewolf View Post
--param max-completely-peel-times=30
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