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SDL2 Lands Long-Sought Geometry Render API

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  • #11
    That's interesting. I use SDL for input handling in my project, OGRE (porting to 2.3 currently) for rendering and eventually audio and network. I'm not sure I will ever use this myself but it's always good to see SDL continue to evolve.

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    • #12
      Originally posted by Ironmask View Post
      What's much more approachable to small and independent projects is to target a simpler but less performant wrapper API over Vulkan. Which already exists, it's called OpenGL.
      Nearly. WGPU is what you're looking for.

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