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RenderDoc 1.15 Released For Cross-Platform/API Graphics Debugging

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  • RenderDoc 1.15 Released For Cross-Platform/API Graphics Debugging

    Phoronix: RenderDoc 1.15 Released For Cross-Platform/API Graphics Debugging

    RenderDoc continues maturing gracefully as the leading frame-capture based graphics debugging system for OpenGL / Direct3D / Vulkan across all major operating systems as well as some consoles...

    https://www.phoronix.com/scan.php?pa...-1.15-Released

  • #2
    Direct3D too?! That's pretty ambitious for an open-source tool.

    I remember using CodeXL in a poor attempt to debug an app before, with little sucess... Maybe I'll try this at some point.

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    • #3
      RenderDoc.

      To me, that name sounds like it's supposed to be a backend for Libre Office. I get that it's supposed to be a Doctor to help find issues with things you Render, but I read it as Render Documents.

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      • #4
        Originally posted by tildearrow View Post
        Direct3D too?! That's pretty ambitious for an open-source tool.

        I remember using CodeXL in a poor attempt to debug an app before, with little sucess... Maybe I'll try this at some point.
        It's the de-facto industry standard when it comes to frame debuggers in game development. We're using it heavily for our Windows titles.

        Edit: That's for PC development ofc. - console SDKs come with their own frame debuggers.
        Last edited by soulsource; 29 July 2021, 08:43 AM.

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        • #5
          Originally posted by tildearrow View Post
          Direct3D too?! That's pretty ambitious for an open-source tool.

          I remember using CodeXL in a poor attempt to debug an app before, with little sucess... Maybe I'll try this at some point.
          LOL

          Renderdoc is not some little , tiny open source project. Funded by Valve, maintained by an ex Crytek dev.

          Just like how imgui or Blender are not smol yet they are open source.

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