Announcement

Collapse
No announcement yet.

Khronos Releases OpenVG 1.1 Lite For High Quality Vector Graphics On Mobile

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Khronos Releases OpenVG 1.1 Lite For High Quality Vector Graphics On Mobile

    Phoronix: Khronos Releases OpenVG 1.1 Lite For High Quality Vector Graphics On Mobile

    It's been a while since hearing of OpenVG as The Khronos Group's hardware-accelerated 2D vector graphics API. But today they announced a "Lite" version of OpenVG 1.1...

    http://www.phoronix.com/scan.php?pag...te-Provisional

  • #2
    Khronos: puts out a non GL/VK release
    Industry: (Yawns)

    Comment


    • #3
      Haha, they really called it Open VG? I can't stop laughing

      Comment


      • #4
        Originally posted by rabcor View Post
        Haha, they really called it Open VG? I can't stop laughing
        Why?...


        Also, what's the point of OpenVG? Couldn't somebody make a GPU-accelerated vector library using OpenGL or Vulkan?

        Comment


        • #5
          Originally posted by tildearrow View Post

          Why?...


          Also, what's the point of OpenVG? Couldn't somebody make a GPU-accelerated vector library using OpenGL or Vulkan?
          Vulkan was not present 10 years ago. OpenGL ES still lacks some interesting interface OpenVG has, for example regarding path generation and vector-based fonts.

          OpenVG was designed with SVG in mind, and that was really evident when I had to make an SVG parser for my work that renders the vector graphics with OpenVG. The "translation" part was incredibly fast and simple.

          Comment


          • #6
            Originally posted by tildearrow View Post

            Why?...
            Open Va Gina probably

            Comment


            • #7
              Originally posted by andrei_me View Post

              Open Va Gina probably
              What's on people's minds.

              Is this what we think of, all day? :<

              Comment


              • #8
                Originally posted by blackshard View Post

                Vulkan was not present 10 years ago. OpenGL ES still lacks some interesting interface OpenVG has, for example regarding path generation and vector-based fonts.

                OpenVG was designed with SVG in mind, and that was really evident when I had to make an SVG parser for my work that renders the vector graphics with OpenVG. The "translation" part was incredibly fast and simple.
                Hmm... but now there's Vulkan.

                I wonder if we can fill parts of a vector using normal OpenGL polygons and compute shaders for the anti-aliased borders... ...oh wait they don't exist on ES :<

                Comment


                • #9
                  Originally posted by tildearrow View Post

                  What's on people's minds.

                  Is this what we think of, all day? :<
                  Pretty much, haven't you seen the state of the world today? Incidentally, OpenVJ woulda gotten the same kind of reaction.

                  I know it's just a bad joke, but still. They really named it that

                  Comment

                  Working...
                  X