Originally posted by Aeder
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Google Reaffirms Commitment To Kotlin Programming Language For Android
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Originally posted by tildearrow View Post
Yes, I do...
But why would Material Design be an extra weight? Extra libraries?
I mean, isn't it supposed to be simpler than the old one?
Even zstd does a better job of compressing those images than png...
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Originally posted by kpedersen View PostIs its even possible to build an Android Kotlin project offline? Last time I checked, the whole system was so incredibly dependent on external information (thus non-deterministic), you could never rely on it professionally.
As to "rely on it professionally", these tools have been the standard for the Java world — enterprise development — for many years now, so I'm not sure what you're thinking of... hundreds of thousands of developers _do_ rely on it professionally. And it generally _is_ deterministic, since dependencies don't change automatically... if some package you depend on releases a new version, you're not going to find yourself automatically upgraded. It's not impossible that someone could re-publish a modified artefact under a previously-released version, but that doesn't really happen, since people quickly stop trusting projects that do that kind of stuff.
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Originally posted by uid313 View PostI think it is only a subset of Java 8, not all of it. Also Java 8 is outdated, now there is Java 13.
It doesn't support type interference, so the code gets repetitive since you can't use the var keyword. It doesn't have support for properties with getter/setters either. I much prefer C# over Java.
The thing that most excites me is GraalVM, since I might be able to skip Java entirely and write Clojure without an application startup time or memory penalty. In fact, I love how we are moving towards targeting some kind of runtime/bytecode by default with WASM and the JVM. People should be able to write in their language of choice and get decent performance. You might save memory by not having to package a large runtime if you are using C, C++, or Rust, but regardless your code should execute with similar performance.
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Originally posted by tildearrow View Post
Really? OK, I'll make up my own format then: test.ppm.zstd
When using squashfs, the converted svg images got compressed to 14k, a reduction of 34x!
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