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Facebook Is JIT'ing C++ Code To Treat It Like A Crazy Fast Scripting Language

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  • #11
    This could be very good for generating more complete information for use by IDE's. If a super fast JIT compiler was providing the information it'd be a lot more responsive updating type information etc.

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    • #12
      Originally posted by Iksf View Post
      This could be very good for generating more complete information for use by IDE's. If a super fast JIT compiler was providing the information it'd be a lot more responsive updating type information etc.
      We already have that, it's called clangd

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      • #13
        Originally posted by kpedersen View Post
        Wasn't Epic looking at the idea of a scripting language in UE4 to compliment and go between C++ and Blueprint?

        This could be ideal? And then in release the C++ could be compiled like normal to avoid any overhead.
        They have Live++ now, what goes in a similar direction.

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        • #14
          Originally posted by soulsource View Post

          They have Live++ now, what goes in a similar direction.
          I believe Live++ is Windows only (and worse, Microsoft VC++ specific :/, though Clang support is being worked on).

          It speeds up the compilation time but I don't think it would ever be suitable for a scripting language.

          If they could use C++ as a scripting language, it could remove the need for Python and others, etc. It would keep things homogeneous and "simple".
          Last edited by kpedersen; 28 April 2019, 02:39 PM.

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          • #15
            Originally posted by tuxd3v View Post
            That is one option indeed, since 1991.
            Another option is Lua, since 1993..

            Speaking About Lua,
            You already have:
            Luajit,
            also Terra Language, that can be LLVM jit compiled( and for what it seems that are some cases were its faster than C, and others were it stays at 5% performance penalty of C Language.. and so, faster than C++ )
            Pallene another one, that can be compiled to LLVM IR, and then jit compiled..

            So lots of options here..
            lua rocks !
            Especially when it's used inside nginx.

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            • #16
              Originally posted by patstew View Post

              We already have that, it's called clangd
              Which is limited by the speed of clang's C++ compilation, the info appears but it can take a sec, especially on older machines (or even just not amazing machines on decently sized projects)

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              • #17
                If they eventually release some code that contains good ideas for speeding up C++ compilation, that would be great.

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                • #18
                  Originally posted by RealNC View Post
                  Totally useless for me, but I can't wait to be able to play with it just for fun.
                  I wouldn't say that yet, a good JIT could do PGO, it could ultimately get C++ with all the batteries included higher level constructs to run closer to C speed.

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                  • #19
                    Originally posted by kapouer View Post
                    lua rocks !
                    Especially when it's used inside nginx.
                    Inside nginx, and outside it..
                    Its a very well designed language from the beginning..
                    A lot of Languages run circles around themselves to do something... that could be done strait away, using less cpu cycles, if they were well designed from the beginning..

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                    • #20
                      Originally posted by Jonjolt View Post

                      I wouldn't say that yet, a good JIT could do PGO, it could ultimately get C++ with all the batteries included higher level constructs to run closer to C speed.
                      That is true, but only wen everything runs well..
                      A good PGO Jit, could also kills your application performance..

                      In that case, C++ will have bash interpreter like performance..

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