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Raspberry Pi 3 OpenGL

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  • Raspberry Pi 3 OpenGL

    My objective is to allow kids to learn/practice piano by picking-up the family TV remote and switching the input to a Raspberry Pi 3 dedicated to the Pianobooster application.

    Pianobooster requires OpenGL (not OpenGL ES) and works wonderfully on my AMD64 Desktop machine. It almost works perfectly my RaspPi except for the rendering of musical scores. It displays a three lined (three staved) score.

    Please see RaspPi screen capture. https://drive.google.com/open?id=0Bz...0IxNlhmZEg1TW8
    vs
    Desktop screen capture: https://drive.google.com/open?id=0Bz...3c2Yzd1MnAwdkk

    Interestingly the game "works" on the RaspPi. But frequently a "target" note will be improperly displayed, making it difficult for the student to know what note to strike. If they guess the correct note (even though it is not displayed), the game proceeds.

    Any advice on how to compile a Raspian Distribution with the latest OpenGL for Raspberry PI 3?

    Perhaps there is a error in the game code that needs fixing? The code can be found here:
    https://github.com/ecashin/pianobory.git

    Thanks,
    HPL

  • #2
    Moved to OpenGL, Mesa & Gallium3D

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