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Freedreno Driver Gets Working Shader Assembler

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  • 9a3eedi
    replied
    ah, I guess it's still new. I was under the impression that the fixed-pipeline implementation was already implemented, and now they're moving to shaders or something

    I hope a lot more comes out of this, it'll be nice to be able to use newer versions of Android without having to be locked down by binary blob drivers that the manufacturers decide to stop updating

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  • droidhacker
    replied
    Originally posted by 9a3eedi View Post
    This is excellent. I wonder how it compares in performance and capability to the binary blob.. hopefully it's good enough for general use on android phones
    That point is not even close yet.

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  • M1kkko
    replied
    Originally posted by 9a3eedi View Post
    This is excellent. I wonder how it compares in performance and capability to the binary blob.. hopefully it's good enough for general use on android phones
    Perhaps that time will come, but sounds like it's still too soon to expect that.

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  • 9a3eedi
    replied
    This is excellent. I wonder how it compares in performance and capability to the binary blob.. hopefully it's good enough for general use on android phones

    Leave a comment:


  • phoronix
    started a topic Freedreno Driver Gets Working Shader Assembler

    Freedreno Driver Gets Working Shader Assembler

    Phoronix: Freedreno Driver Gets Working Shader Assembler

    Freedreno, the reverse-engineered open-source Qualcomm Snapdragon graphics driver, continues to advance. The latest accomplishment of the Freedreno Linux driver is that it now has its own working shader assembler, which means Freedreno can now work without any binary blob dependence...

    http://www.phoronix.com/vr.php?view=MTE0OTU
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