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Android Q's ANGLE Offering OpenGL ES On Top Of Vulkan 1.1
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Originally posted by skeevy420 View PostThat sounds neat. Sucks that I won't use it anytime soon.
Now if only they could figure out a way to push system updates to everyone so we don't have to depend on manufacturers and carriers. Android isn't so free and open when you factor in having to buy OS updates every two years due to firmware blobs not being updated and/or the OS not having an if/then compat layer regarding drivers and blobs.
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Originally posted by skeevy420 View PostThat sounds neat. Sucks that I won't use it anytime soon.
Now if only they could figure out a way to push system updates to everyone so we don't have to depend on manufacturers and carriers. Android isn't so free and open when you factor in having to buy OS updates every two years due to firmware blobs not being updated and/or the OS not having an if/then compat layer regarding drivers and blobs.
It has a stable device driver interface.
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Be pretty cool if ANGLE could support full OpenGL. We could start dropping OpenGL drivers.
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That sounds neat. Sucks that I won't use it anytime soon.
Now if only they could figure out a way to push system updates to everyone so we don't have to depend on manufacturers and carriers. Android isn't so free and open when you factor in having to buy OS updates every two years due to firmware blobs not being updated and/or the OS not having an if/then compat layer regarding drivers and blobs.
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Android Q's ANGLE Offering OpenGL ES On Top Of Vulkan 1.1
Phoronix: Android Q's ANGLE Offering OpenGL ES On Top Of Vulkan 1.1
With the Google I/O conference happening this week, Android Q Beta 3 was released and it continues furthering along the company's Vulkan adoption...
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