Michael, you may want to test this with a nvidia card as well, since I'm hearing they're more reliant on syscalls than AMD cards, which avoid that since gcn1.1. (Though since Steve at HUB didn't find much, this may be irrelevant.)
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Linux Gaming Performance Doesn't Appear Affected By The x86 PTI Work
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Originally posted by Compholio View PostIt would be interesting to see what kind of difference there is in network performance (which would certainly impact multi-player games), since sockets require _tons_ of syscalls.Stop TCPA, stupid software patents and corrupt politicians!
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Originally posted by Adarion View Post
Seconded! This should require more syscalls and TLB flushes than normal gaming after the game has loaded and is just running in an automated loop.Michael Larabel
https://www.michaellarabel.com/
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Originally posted by Michael View Post
I already wrote about network in the article on Wednesday.
These are the day to day basic tests that everyone should be looking at.
We all know that framerate was not affected that much, but I'm not always playing. There are other tasks you do daily, like constantly closing and opening apps, loading levels while gaming, starting up the system, waking up from hibernation, ¡¡¡¡compilation!!! (for those of us that code for a living). Was the linux kernel compilation time affected?
Thank you, Michael
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