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Wine 3.0 Will Be Entering Its Code Freeze Next Week

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  • #11
    Originally posted by Chewi View Post

    The only game I've tried is Deus Ex: Human Revolution. It works but you get annoying glitches during dialogue screens. These only go away by setting StrictDrawOrdering=enabled but then the framerate suffers a lot. I went back to using Gallium Nine. The differences are fairly subtle anyway.
    Gallium Nine is DX9, not 11

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    • #12
      Originally posted by c117152 View Post
      Would be nice if they took the time to go through some of the more popular off-tree patches and merge them as run-time flags. Some of those are years old and proved essential in many cases.
      Maybe they are in wine-staging? That's what I've been using and seems to be quite on-par with Crossover for my use-case.

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      • #13
        Originally posted by veeableful View Post
        Maybe they are in wine-staging? That's what I've been using and seems to be quite on-par with Crossover for my use-case.
        Yup those. Most of those patches should be brought on-board and turned on and off using run-time flags. Also the 64bit wow stuff should be in by default. Wine has a dozen or so optional dependencies and most distributions have a really hard time keeping up with releases since compile times are in the hours and you need around 4 versions (32/64; release/staging) to avoid the games people fighting the office people even without taking special, "I don't want pulseaudio / samba / etc..." needs groups into account.

        And them not enabling it has costs: All those script projects that package and deliver custom or old wine versions for certain application prevent proper bug diagnosis and reporting while obscuring multiple regressions.

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