Phoronix: Crunch Texture Compression Showing Off Promising Results For Unity
The Crunch texture compression library developed by former Valve Linux/OpenGL engineer Rich Geldreich who cofounded the Binomial consulting firm is making much progress with showing off impressive compression capabilities for game engines...
The Crunch texture compression library developed by former Valve Linux/OpenGL engineer Rich Geldreich who cofounded the Binomial consulting firm is making much progress with showing off impressive compression capabilities for game engines...
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