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F1 2017 On Linux With 23 Graphics Cards, NVIDIA + AMDGPU-PRO + RADV

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  • #11
    Originally posted by vw_fan17 View Post
    So, never really done any gaming on Linux. But, I have a Ryzen 1700 + GTX 950.. Should be able to do SOMETHING right? What setup do I need (I just have plain Slackware + nvidia binary blob - do I need anything else?)? Is there a demo for this? IIRC, Dirt Rally is also Linux compatible, right? I own that one, so I guess a similar question..
    I used to play War Thunder with a GTX 950 on Linux pretty regularly. Mixture of medium/high settings IIRC, certainly did 1080p60 easily. It certainly helps that it has a native Linux client though. Used to run my LAN party PC as Linux only until the group I generally played with shifted to mostly Overwatch and PUBG. Used to play a lot of War Thuder and CS:GO on it. CS:GO on Linux is a little funky, the framerate swings wildly (200-300 fps) and v-sync is really broke. Since CS:Go at maximum settings runs at like 200 fps on a 950, I would use the game's console to set a framerate cap at like 180 to make it work better.

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    • #12
      Michael good to see the 290 running vulkan, but only with the PRO drivers, RADV didn't work for this card?

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      • #13
        Originally posted by andrei_me View Post
        Michael good to see the 290 running vulkan, but only with the PRO drivers, RADV didn't work for this card?
        It works for other Vulkan games, but for AMDGPU+RADV and F1 2017 I haven't got it working yet with any 1.0/1.1 cards
        Michael Larabel
        http://www.michaellarabel.com/

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        • #14
          Really upset to see that Hawaii still sucks. Makes me feel like SUCH a valued customer. Delay fixing the issue for so long that you can claim it's an outdated card that you don't need to support or something. Feels like every time these articles come out, they talk about how great the improvements are... except Hawaii still sucks.

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          • #15
            Few suggestions about benchmarks:
            1) Adding some legend on color coding of results on visible place looks like great idea. I had to re-read results several times before getting idea what is where (e.g. which results are for opensource and PRO drivers)
            2) I think it is more than fair to put all failures together with all results. Awarding score of 0 or some special FAIL badge, etc. This would make FAILs far more visible and maybe evemn would encourage devs to fix major, glaring, user-visible issues, after all.
            3) It would also be great to see explanation on why like a half of results are missing here and there. For all tests. If e.g. driver has failed it, it is really good thing to know. Especially when ppl decide on buying game/gpu/etc.

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