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Unreal Engine 4.18 Released With Volumetric Lightmaps, New Audio Engine On Linux

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  • Unreal Engine 4.18 Released With Volumetric Lightmaps, New Audio Engine On Linux

    Phoronix: Unreal Engine 4.18 Released With Volumetric Lightmaps, New Audio Engine On Linux

    Epic Games has today released Unreal Engine 4.18 as the newest version of their cross-platform game engine...

    http://www.phoronix.com/scan.php?pag...al-Engine-4.18

  • #2
    Hoping "New Audio Engine On Linux" also mean good support for ALSA, Pulse and maybe Jack
    Last edited by danieru; 10-24-2017, 02:00 PM. Reason: typo

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    • #3
      Ive been playing with a couple of the 4.18 Preview releases, specifically trying to get the VSCode support working.

      Unfortunately in the preview releases, VSCode support was broken:
      https://answers.unrealengine.com/que...preview-1.html

      In fact, in all of the 4.18 builds I tried, the VSCode support was worse than in 4.17.

      I havent tried the final 4.18 release, I hope they fixed it in time, given that it was advertised in all of their pre-release material.

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      • #4
        Originally posted by flubba86 View Post
        Ive been playing with a couple of the 4.18 Preview releases, specifically trying to get the VSCode support working.

        Unfortunately in the preview releases, VSCode support was broken:
        https://answers.unrealengine.com/que...preview-1.html

        In fact, in all of the 4.18 builds I tried, the VSCode support was worse than in 4.17.

        I havent tried the final 4.18 release, I hope they fixed it in time, given that it was advertised in all of their pre-release material.
        Thanks for sharing your experience - mind letting us know how your 4.18 final experiments go?

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        • #5
          Originally posted by boxie View Post
          Thanks for sharing your experience - mind letting us know how your 4.18 final experiments go?
          So, I just realized that even though I was doing git pull from the 4.18 repository every couple of days, and recompiling the Engine regularly, I had inadvertently stumbled into a git lock, where the files were not being modified whenever I did a git pull.
          https://stackoverflow.com/questions/...using-git-pull

          So unbeknownst to me, I was using old pre-release code from October 7th, not the newer preview from the 20th that I thought I was using.

          I've just (correctly) updated to the 4.18.1 release code, and recompiling now. I will report back my VSCode experience.
          Last edited by flubba86; 10-25-2017, 03:31 AM.

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          • #6
            Originally posted by flubba86 View Post
            So, I just realized that even though I was doing git pull from the 4.18 repository every couple of days, and recompiling the Engine regularly, I had inadvertently stumbled into a git lock, where the files were not being modified whenever I did a git pull.
            https://stackoverflow.com/questions/...using-git-pull

            So unbeknownst to me, I was using old pre-release code from October 7th, not the newer preview from the 20th that I thought I was using.

            I've just (correctly) updated to the 4.18.1 release code, and recompiling now. I will report back my VSCode experience.
            I am glad you found the source of your problem - I am still keen on knowing how it all goes too

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            • #7
              Originally posted by boxie View Post

              I am glad you found the source of your problem - I am still keen on knowing how it all goes too
              All good! UE 4.18.1 works great with VSCode. You just need the official microsoft CPP support plugin in VSCode, and UE generates all of the indexing data for that plugin to use.

              I can't compare it to the traditional UE4 <---> Visual Studio CPP workflow that so many know and love, because I don't have a windows machine and I haven't used Visual Studio since 2010. But without the context of the quality of the workflow wisth VS, the VSCode support is really good to me.

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              • #8
                aejsmith How about you bring some UE4 Vulkan games to Linux so that Michael can do even more benchmarks ?

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