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The Talos Principle VR Launches With Linux Support

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  • #11
    Originally posted by Almindor View Post
    What about OSVR?
    The OSVR SDK would be a Free Software API/runtime but nobody is using it on Linux. If you see Linux support and an OSVR icon on Linux, you can be 99% sure that it only supports the OSVR SDK on windows, but most likely it doesn't even do that and just has been tested with the OSVR HDK2 and the SteamVR-OSVR plugin that brings compatibility with OSVR-supported devices to SteamVR.

    With nobody I mean, as good as. https://github.com/SimulaVR/Simula is pretty much the only project trying to use it, but at its current state I think rendering doesn't actually work yet (it did so in a prototype though).

    I just tried starting to implement libopenvr_api.so with an OSVR backend: https://github.com/ChristophHaag/ope...e#what-is-this
    It's not doing much yet, but if it ever gets to a usable state, you can swap out libopenvr_api.so that SteamVR games ship with this one and then run them completely independently of Steam/SteamVR, with an OSVR or OpenHMD supported HMD.
    It doesn't do much yet, so if anyone with good OpenGL experience feels like this is a good idea, would be really nice to get some help from someone knowledgeable. The examples at https://github.com/sensics/OSVR-Rend...aster/examples are confusing to me and it doesn't help that all the interesting ones use the OpenGL compatibility profile...

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    • #12
      Originally posted by haagch View Post
      The OSVR SDK would be a Free Software API/runtime but nobody is using it on Linux. If you see Linux support and an OSVR icon on Linux, you can be 99% sure that it only supports the OSVR SDK on windows, but most likely it doesn't even do that and just has been tested with the OSVR HDK2 and the SteamVR-OSVR plugin that brings compatibility with OSVR-supported devices to SteamVR.
      That's pretty bleak. I picked up a HDK2, on sale for $300, because Valve hadn't yet gotten serious about Linux support, so HDK2 looked like the best VR HMD for penguins. It's been collecting dust while I try to find the time to play with it. I was hoping to use Unity 3D.

      Now, I would want to support Valve's recent efforts, except the advent of inside-out-tracked HMDs (currently all for Windows or stand-alone) would make me think twice before buying into such an elaborate (i.e. messy) setup.

      Originally posted by haagch View Post
      I just tried starting to implement libopenvr_api.so with an OSVR backend: https://github.com/ChristophHaag/ope...e#what-is-this
      Thanks for sharing & good luck.

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