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The Talos Principle VR Launches With Linux Support

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  • The Talos Principle VR Launches With Linux Support

    Phoronix: The Talos Principle VR Launches With Linux Support

    Croteam has just released The Talos Principle VR, the virtual reality edition of their award-winning The Talos Principle puzzle game. SteamOS/Linux with the HTC Vive is supported alongside Windows...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    FYI owners of the original edition should get a 25% discount on VR, but it's broken right now. Should be fixed shortly.

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    • #3
      What about OSVR?

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      • #4
        Correct me if I'm wrong, but isn't this the first VR-compatible game supported on Linux+Steam?

        Originally posted by Almindor View Post
        What about OSVR?
        Product page suggests OSVR isn't supported; only Vive and Oculus. Note that the Steam store does mention support for OSVR, so if it isn't listed in a game, it probably won't work (at least not completely). This game seems to depend on the hand controllers, which is probably why OSVR isn't supported. The HMD ought to work fine, though.

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        • #5
          Well OSVR has steamVR compatibility so maybe it might work. I wonder if you could use it with a normal mouse + keyboard combo

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          • #6
            It would be interesting to see if someone could run some windows hmd on linux.

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            • #7
              Originally posted by cusa123 View Post
              It would be interesting to see if someone could run some windows hmd on linux.
              This needs to happen, but it'll probably take a lot of effort to get it working even close to as well as Windows. They use inside-out tracking with (I think) only two HMD-mounted cameras. Assume that Microsoft had no less than a team of world-class computer vision & SLAM experts working full-time for a couple years on their inside-out tracking.

              So, take the best open source SLAM engine and you're probably only half way there. And don't forget that every millisecond counts.

              A good half-way solution would probably be to require some camera calibration posters be hung in your play space, rather than trying to use arbitrary room clutter as a HMD tracking reference.

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              • #8
                Originally posted by schmidtbag View Post
                Correct me if I'm wrong, but isn't this the first VR-compatible game supported on Linux+Steam?
                Nope it isn't - check here: https://steamcommunity.com/app/25082...7959064016658/

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                • #9
                  Originally posted by beniwtv View Post
                  Oh cool, I had no idea about this list. Thanks!

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                  • #10
                    Originally posted by cusa123 View Post
                    It would be interesting to see if someone could run some windows hmd on linux.
                    OpenHMD has one borrowed from VLC (?) https://twitter.com/OpenHMD/status/920574393520181249
                    For a start they'll probably just get rotation via IMU and maybe measure the distortion.

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