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The Talos Principle VR Launches With Linux Support

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  • The Talos Principle VR Launches With Linux Support

    Phoronix: The Talos Principle VR Launches With Linux Support

    Croteam has just released The Talos Principle VR, the virtual reality edition of their award-winning The Talos Principle puzzle game. SteamOS/Linux with the HTC Vive is supported alongside Windows...

    http://www.phoronix.com/scan.php?pag...le-VR-Launched

  • #2
    FYI owners of the original edition should get a 25% discount on VR, but it's broken right now. Should be fixed shortly.

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    • #3
      What about OSVR?

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      • #4
        Correct me if I'm wrong, but isn't this the first VR-compatible game supported on Linux+Steam?

        Originally posted by Almindor View Post
        What about OSVR?
        Product page suggests OSVR isn't supported; only Vive and Oculus. Note that the Steam store does mention support for OSVR, so if it isn't listed in a game, it probably won't work (at least not completely). This game seems to depend on the hand controllers, which is probably why OSVR isn't supported. The HMD ought to work fine, though.

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        • #5
          Well OSVR has steamVR compatibility so maybe it might work. I wonder if you could use it with a normal mouse + keyboard combo

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          • #6
            It would be interesting to see if someone could run some windows hmd on linux.

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            • #7
              Originally posted by cusa123 View Post
              It would be interesting to see if someone could run some windows hmd on linux.
              This needs to happen, but it'll probably take a lot of effort to get it working even close to as well as Windows. They use inside-out tracking with (I think) only two HMD-mounted cameras. Assume that Microsoft had no less than a team of world-class computer vision & SLAM experts working full-time for a couple years on their inside-out tracking.

              So, take the best open source SLAM engine and you're probably only half way there. And don't forget that every millisecond counts.

              A good half-way solution would probably be to require some camera calibration posters be hung in your play space, rather than trying to use arbitrary room clutter as a HMD tracking reference.

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              • #8
                Originally posted by schmidtbag View Post
                Correct me if I'm wrong, but isn't this the first VR-compatible game supported on Linux+Steam?
                Nope it isn't - check here: https://steamcommunity.com/app/25082...7959064016658/

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                • #9
                  Originally posted by beniwtv View Post
                  Oh cool, I had no idea about this list. Thanks!

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                  • #10
                    Originally posted by cusa123 View Post
                    It would be interesting to see if someone could run some windows hmd on linux.
                    OpenHMD has one borrowed from VLC (?) https://twitter.com/OpenHMD/status/920574393520181249
                    For a start they'll probably just get rotation via IMU and maybe measure the distortion.

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