There's an updated Prey demo which can be found from reading this.
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Icculus Ports Prey Game Client To Linux
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Originally posted by Elv13 View PostAs I said, it is dead, but you can try it anyway http://alkyproject.blogspot.com/
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Originally posted by Elv13 View PostAs I said, it is dead, but you can try it anyway http://alkyproject.blogspot.com/
Furthermore, I know something of the actual details of what was done.
I also know that Ryan wasn't involved with Alky.
Keep in mind, the existence of a parallel effort does not lead to that parallel effort being the one that you're dealing with right now. Ryan was contracted by 3DR to do the standalone server for multiplayer on Prey. Typically (and in this case, he did this...) he does the client side port as well and tries to get them to allow it's dissemination if not publication, either on the release disk (See UT2k3 & UT2k4...) or at least as a download somewhere (see most of the other porting projects...). In this case, there's been demo versions available in a closed manner instead of a public manner like this for a while now. Take a gander at the tag for whom I'm affiliated with and consider that I kind of know something of what I'm claiming here on this and leave it at that.Last edited by Svartalf; 27 November 2008, 10:36 AM.
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Originally posted by Thetargos View PostNow what is actually rather interesting is to provide Windows XP users with a DirectX 10 runtime (for whatever that may mean... graphics only? Input, Play, etc?)
If you notice the most popular PC games are the ones that run on older hardware, like Counter Strike: Source and World of Warcraft.
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Originally posted by Thetargos View PostThe thing I believe that Svartalf was referring to is the fact that Prey on the PC (i.e for Windows) has always been OpenGL based, so there is not much to translate, except maybe the DirectInput code and maybe DirectDraw window handling code (which Wine has done just fine, by the way). Now what is actually rather interesting is to provide Windows XP users with a DirectX 10 runtime (for whatever that may mean... graphics only? Input, Play, etc?)
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Originally posted by yogi_berra View PostWhat's the point? PC gaming is pretty much dead and it will continue to be dead as long as game houses program their rendering tech to depend on $1000+ video cards. Very few people have the money to toss out their perfectly functioning hardware every year just to be able to play a game and quite a few people that do have that money don't because there is no real recycling of old computer components and they don't want to add to the growing problem of carcinogens leaching into the groundwater and air from old components.
If you notice the most popular PC games are the ones that run on older hardware, like Counter Strike: Source and World of Warcraft.
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Originally posted by Svartalf View PostThat does NOT mean that he used that to port it. In fact, it's not terribly useful for much of anything, based upon my review of the source code they made available. It's got promise, but it's nothing you'd do a production port upon.
Furthermore, I know something of the actual details of what was done.
I also know that Ryan wasn't involved with Alky.
Keep in mind, the existence of a parallel effort does not lead to that parallel effort being the one that you're dealing with right now. Ryan was contracted by 3DR to do the standalone server for multiplayer on Prey. Typically (and in this case, he did this...) he does the client side port as well and tries to get them to allow it's dissemination if not publication, either on the release disk (See UT2k3 & UT2k4...) or at least as a download somewhere (see most of the other porting projects...). In this case, there's been demo versions available in a closed manner instead of a public manner like this for a while now. Take a gander at the tag for whom I'm affiliated with and consider that I kind of know something of what I'm claiming here on this and leave it at that.
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