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Sudden Strike 4 Launching Today With Linux Support

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  • #11
    Originally posted by bug77 View Post
    In this case I don't think it matters. It's a strategy game, you don't need it running at 144fps.
    Funny when "is it good" does not seem to factor in anymore
    Graphics can still murder RTS games. When you get in a battle between 2-3 guys and 2134526 units appear on your screen plus effects and stuff, and the game becomes a slideshow because of shitty rendering backend you're pretty much fucked.

    Unless they have a dynamic quality system that degrades quality automatically if it senses crap FPS, but then again heh.

    EDIT: for an example, look at Ashes of the Singularity.
    Last edited by starshipeleven; 08-11-2017, 04:07 PM.

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    • #12
      Originally posted by aht0 View Post

      Typo. It's World War II

      Is it native client or some sort of fucking "we-really-run-in-a-wrapper-but-please-pretend-the-opposite"?
      The game is running the Unity engine. So it should be native, not having any wrappers.

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      • #13
        Originally posted by starshipeleven View Post
        Graphics can still murder RTS games. When you get in a battle between 2-3 guys and 2134526 units appear on your screen plus effects and stuff, and the game becomes a slideshow because of shitty rendering backend you're pretty much fucked.

        Unless they have a dynamic quality system that degrades quality automatically if it senses crap FPS, but then again heh.

        EDIT: for an example, look at Ashes of the Singularity.
        True, but if past Sudden Strikes are any indication, this more of a tactical RTS, so no bazillion units at the same time of the screen.

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        • #14
          Originally posted by bug77 View Post

          True, but if past Sudden Strikes are any indication, this more of a tactical RTS, so no bazillion units at the same time of the screen.
          yeah, handful of MBT's, couple platoons worth of infantry at most. If it comes with a Map Editor, you could put those bazillion units there though. Map Editor offered me most of the fun in SSII.. Missions and Campaigns you would finish sooner or later.. what then? MP and Map Editor.

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