I lurked a forum thread on some doom site about people who were making a nice Doom 3 map, more like a small theme park city with a subway area, buildings, some toy stuff, daylight lighting.
It was a difficult community project, just hard to do stuff. They had to plan and build accordingly as when you something slightly wrong the performance tanks.
Otherwise, Doom 3 itself wasn't that hugely taxing on hardware, a random Athlon XP or Pentium 4 did it, it worked with 384MB RAM (and on Windows 98 if you edited a byte from the .exe). You needed say a geforce ti 4200, though, then it played nice at low res (also the only game where AA 2x quincunx was useful). Support of DX7/DX8 cards was very specific. It's a bit like playing the first Quake on a Pentium 75 though : ahead of its time, but quickly superseded.
It was a difficult community project, just hard to do stuff. They had to plan and build accordingly as when you something slightly wrong the performance tanks.
Otherwise, Doom 3 itself wasn't that hugely taxing on hardware, a random Athlon XP or Pentium 4 did it, it worked with 384MB RAM (and on Windows 98 if you edited a byte from the .exe). You needed say a geforce ti 4200, though, then it played nice at low res (also the only game where AA 2x quincunx was useful). Support of DX7/DX8 cards was very specific. It's a bit like playing the first Quake on a Pentium 75 though : ahead of its time, but quickly superseded.
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