Originally posted by FishPls
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Windows 10 Radeon Software vs. Ubuntu 17.04 + Linux 4.12 + Mesa 17.2-dev
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Originally posted by bug77 View Post
Yeah, it just goes to show how bad monopolies are. Because if it wasn't for Windows' dominance, games would have been written using OpenGL. id were pretty serious about OpenGL and now they're at the forefront of Vulkan, too. But past their technical prowess, they haven't had a good game since Quake3.
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Originally posted by bridgman View PostThe one that surprised me was a Windows game which changed the amount of detail depending on the number of processor cores...
... which made Ryzen seem artificially slow against Intel 4-core parts
Was only one game or is it more games?
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Originally posted by Solid State Brain View PostAre these tests always OpenGL vs OpenGL or also DirectX vs OpenGL? I remember bridgman mentioning that the open source OpenGL implementation is now better than the proprietary one.
However, nobody would reasonably use OpenGL in games on Windows when DirectX rendering is available.
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Originally posted by bridgman View Post
I went back and tried to find it but no luck yet. Pretty sure it was only one game.
Ashes reduces the quality when less than 6 cores are present.
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Same pointless inclusion of Windows game ports I see. When you're trying to compare drivers, you compare apples to apples as best you can, not native Direct3D vs. Direct3D OpenGL ports. Use the games like Talos Principle or Serious Sam that have benchmark modes and are native on both platforms. Or was this all intentional to be clickbaity?
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