Can't they just use KDE and auto disable compositing for gyams?
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Valve Eyeing "Exclusive GPU Access" To Boost SteamVR Linux Performance
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Originally posted by Cape View PostCan't they just use KDE and auto disable compositing for gyams?
Consider other uses of GPUs like hardware acceleration for applications like web browsers, or video decoders, or other stuff. Not just desktop compositing.
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Originally posted by microcode View PostI've always thought it would make a lot of sense for games to effectively just be drm_master (minus some things which could make it hard to recover or switch out). No interference from the windowing whatsoever, basically like game consoles.
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> exclusive GPU access
Um, what exactly does that mean? If one program has the GPU 100% and hangs up... well. Happy rebooting? They'll definitely need checks and maybe a watchdog to reset things and fall back to the OS in case a program goes boom.Stop TCPA, stupid software patents and corrupt politicians!
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Originally posted by Cape View PostCan't they just use KDE and auto disable compositing for gyams?
It still leaves one major problem: Tearing. With drm leases you can always rely on pageflipping to not have tearing, much less so in multi monitor configurations on X...
Of course you can always enable TearFree but according to the radeon developers it adds one frame latency, which you want to avoid for VR.
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Originally posted by GreatEmerald View PostThe bigger problem with that is that it would preclude overlays. And probably wouldn't let you record the game either.
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