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Ballistic Overkill Rolls Out Vulkan Support, New Anti-Aliasing Modes

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  • Ballistic Overkill Rolls Out Vulkan Support, New Anti-Aliasing Modes

    Phoronix: Ballistic Overkill Rolls Out Vulkan Support, New Anti-Aliasing Modes

    Ballistic Overkill v1.3.6 has been released as the game's first post-launch update. While Ballistic Overkill 1.3.6 may not sound like a large version bump, it comes with some big changes including Vulkan support...

    http://www.phoronix.com/scan.php?pag...verkill-Vulkan

  • #2
    I sometimes play this game and it is pretty good, it is fast, simple, no stupid pay2win and fun to play.
    I will try the vulkan port over the weekend.

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    • #3
      Before trying to be "first" for things, maybe research first? This actually broke the Linux version.

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      • #4
        yup linux version broken atm

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        • #5
          Originally posted by Naib View Post
          yup linux version broken atm
          Working fine for me.
          Michael Larabel
          http://www.michaellarabel.com/

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          • #6
            Originally posted by Michael View Post

            Working fine for me.
            The update didn't land until after you reported on it pal, you're likely needing an update.

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            • #7
              Originally posted by gutigone View Post

              The update didn't land until after you reported on it pal, you're likely needing an update.
              I'm running 1.3.6 and confirmed with Vulkan string on main screen.... been running fine, will have my article shortly.
              Michael Larabel
              http://www.michaellarabel.com/

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              • #8
                Originally posted by Michael View Post

                Working fine for me.
                are you running full screen? full screen doesn't work with ogl.
                Are you using vulkan? vulkcan doesn't work in windowed

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                • #9
                  Keep an eye on GOL, Liam seems to be working through various fixes. Haven't tried any myself atm.

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                  • #10
                    Initial OpenGL vs. Vulkan tests - http://www.phoronix.com/scan.php?pag...l-vulkan&num=1
                    Michael Larabel
                    http://www.michaellarabel.com/

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