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Wine 2.5 Released, Supports D3D Transform Feedback

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  • Wine 2.5 Released, Supports D3D Transform Feedback

    Phoronix: Wine 2.5 Released, Supports D3D Transform Feedback

    Wine 2.5 is now available as the newest bi-weekly development release of Wine...

    http://www.phoronix.com/scan.php?pag...e-2.5-Released

  • #2
    In this wine some intro video type case melty bood again current code begin works



    Respect DX11 in neptunia character rendering error remains same and same situation for trackmania turbo

    However audio in neptunia VII improve compared wine 2.4

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    • #3
      Out of curiosity I just checked up on Darling, and it seems like there were some quite optimistic news this February

      http://blog.darlinghq.org/2017/02/th...in-past-5.html

      The best news is probably the main developer's persistence and that it is no longer a one man show. It will be interesting to see where their new experiments leads them. Personally I think that union mounts as prefixes sounds like a good way to go, and probably something Wine should look into too.

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      • #4
        Originally posted by staalmannen View Post
        Out of curiosity I just checked up on Darling, and it seems like there were some quite optimistic news this February

        http://blog.darlinghq.org/2017/02/th...in-past-5.html

        The best news is probably the main developer's persistence and that it is no longer a one man show. It will be interesting to see where their new experiments leads them. Personally I think that union mounts as prefixes sounds like a good way to go, and probably something Wine should look into too.
        https://www.phoronix.com/scan.php?pa...S-Darling-2017 was already in the news

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        • #5
          Originally posted by gotwig View Post
          oops missed that

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          • #6
            My wishlist for wine remains the same as always, fix multiview OpenGL Applications (Caligari trueSpace) and fix up 16-bit colour DirectX 5 games (Warhammer: Dark Omen.). At this rate Dark Omen will be remade in Unreal Engine 4 before Wine gets fixed to run it properly...

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