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There is a much simpler reason why Steam users will switch to 64 bit: the integrated web browser is disabled. If the CPU can use 64 bit code, use a 64 bit OS.
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Originally posted by Azrael5 View PostI'm interested to diversify the 2 platforms using the 32 bit for 32 bit utilities and the 64 bit platforms for 64bit utilities.
Consider also that due to 4GB limitation, the video cards and other components are limited too... the more Vram the less system ram. If physx becomes an important elements for the game 4GB of system memory is very insufficient (in my opinion)-
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Originally posted by profoundWHALE View Post
I have never seen a reason for picking a 32-bit system over a 64-bit system if you are looking at a system that would be doing some gaming. As in, you will have 4GB of RAM or more, and you will need to have enough processing or graphics power which means you will have a 64-bit CPU.
Go with 64-bit OS.
Consider also that due to 4GB limitation, the video cards and other components are limited too... the more Vram the less system ram. If physx becomes an important elements for the game 4GB of system memory is very insufficient (in my opinion)-Last edited by Azrael5; 24 March 2017, 06:51 PM.
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Originally posted by Azrael5 View Posthow to know if the game is 32 or 64bit or both so to chose the better system in which to install it?
Go with 64-bit OS.
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It's probably worth pointing out that some games legitimately had issues staying under the 4GB virtual address limitations in 32 bit mode. Especially on busier sections. I don't think that was particularly common, but it's just another reason I'd go 64bit if the game ever gave a choice.
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Originally posted by tomtomme View Post
yeah right. the app itself might not be faster if seen isolated. I assumed that the underlying OS and drivers might be accelerated a bit due to wider registers etc. and thus might increase the apps performance as a side effectLast edited by duby229; 24 March 2017, 12:17 PM.
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Originally posted by schmidtbag View PostIn almost every possible scenario where you have a 64-bit CPU, you should be using a 64-bit OS. The only exceptions are:
* if you are very limited by RAM
* if you are very limited by disk space
* you know for a fact that a device doesn't work in 64 bit due to a lack of drivers (which pretty much never applies to Linux)
* if the 64-bit OS is bad at running 32-bit programs (like Windows XP 64 bit)
The performance loss when running a 32-bit program in a 64-bit OS is negligible, possibly even 0%. However, running a 32-bit OS with PAE is known to have a [minor] performance loss in pretty much any scenario where the application does not take advantage of at least 4GB of RAM.
You shouldn't see any performance increase when running 32-bit programs in a 64-bit OS. The program isn't able to take advantage of the extra registers, so best-case scenario it will perform the same way it would in a 32-bit OS. The extra usage of RAM when running a 32-bit application in a 64-bit OS is minimal.
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Originally posted by Azrael5 View Postso the 32bit games don't affect the performance when they run in a 64bit operating system?
* if you are very limited by RAM
* if you are very limited by disk space
* you know for a fact that a device doesn't work in 64 bit due to a lack of drivers (which pretty much never applies to Linux)
* if the 64-bit OS is bad at running 32-bit programs (like Windows XP 64 bit)
The performance loss when running a 32-bit program in a 64-bit OS is negligible, possibly even 0%. However, running a 32-bit OS with PAE is known to have a [minor] performance loss in pretty much any scenario where the application does not take advantage of at least 4GB of RAM.
Originally posted by tomtomme View Postthey only need a bit more RAM, but run faster if you have enough RAM.Last edited by schmidtbag; 24 March 2017, 09:58 AM.
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